So I've done some refining to the animation. The blocking was taken quite far so it really wasn't much more to it than to add some breakdowns to the tail and body.
By this I mean adding the famous "S shapes" to the tale in proper breakdown positions and making sure the ball squashes and stretches properly and on time with the impact.
As I had gotten to this stage I also had received feedback from my fellow student, Daniel Natland. He did have some comments on how much the ball squashes that makes it look like a fat character which does make it cute so it wasn't a negative comment initially.
But thinking about it and what the ball does in this animation I decided to tone the squashes down a bit so it seems a bit lighter.
With all these changes made and refining done to the animation I present to you my first Hand-In Candidate, Fully Rendered:
Please Watch in HD
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