During the weekend, I browsed CreativeCrash for some rigs for my new tasks as using the Max rig is completely out of the question as I simply hate the way it is constructed when it comes to the facial animation as well as all the gimbal problems all over the body.
Not surprisingly, there were extremely few FREE rigs for 3Ds Max that were usable, appealing and generic at the same time. I did come across a couple of really appealing and cool rigs but they can't be used as they are not bipedal and not generic enough.
Just for "fun" i decided to browse through the Maya rigs on the same page and vĂ³la, 13 full pages of FREE rigs for Maya and most of them appealing and full of cool features.
When it comes to using rigs for 3Ds Max, I have usually ended up with two alternatives: The Max Rig and Dee by Manuel Sierra.
I prefer the Dee character as a rig but I don't like the looks of the rig because it looks like an alien and it is just not appealing.
As I browse through the Maya rigs I come across an interesting rig, "New Dee Rig for Maya"
Of course this rig looks SOOOOO MUCH more appealing than what we have for 3Ds Max and I got to admit I got kind of angry and jealous looking at what Maya users get which we Max users don't. So after seeing this I decided to start modifying the looks of the Dee rig for Max to make it look more like the version for Maya.
I do realize that I should be working with my animation but I simply can't start doing that before I have a proper rig which is why I've been working on this rig and it is about finished, just working on the final tweaks to make it fully functional after modifying it's looks:


Looks a lot more appealing, doesn't it? At least now he looks more human and I feel ready to start working on my animation.
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